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-- Cheat Menu -- To get the cheat menu in rimworld. Go to the main menu. Click on (options). Check Mark (Development mode). Load your save game. At the top right corner of the screen. Click on the (mask icon) to turn on god mode. When it is activated the words (God mode) will be under the first two icons. This will allow you to build anything for free and edit the landscape. Hover your mouse pointer over the white icons to read the description of each one. The one with all the cheat options is called the (debug actions menu). Cheap Games :-D http://bit.ly/1KdLCdY -- Action Menu List -- Colonist Damage - Check Mark Green means that will take damage. Check mark (X) or red means they will not take damage. Fast Research - Research time reduced. Fast Learning - Colonist have faster skill gains. Fast ecology - Plant life grows faster. Unlimited power - Unlimited electricity. No mental breaks - Colonist will no longer suffer from mental break downs. Instant Recruit - Captured prisoners will convert to colonist instantly. No animals - All animals on the map will be deleted. Execute Incident - Causes events to happen to the colony like flu, plague,eclipse, solar flare, heatwave, cold snap, ect, Raid from. Siege from. - Causes enemies to spawn randomly on the map from specific colony. Raid (35 pts) ~ (1000 pts) - Enemies spawn randomly on the map by group size represented by points. Force enemy assault - forces the enemy to attack the colonist home base. Kill all enemies - Kills all hostile npcs on the map. Force enemy flee - All enemies to run away. Destroy all plants - All plants deleted on the map. The tool option (Tool:) is activated by left clicking on a object and deactivated by right clicking once anywhere on the map. Tool: 10 Damage, Tool 5000 Damage - Deal that amount damage to target. Tool: Destroy - Left clicking on any object on the map will instantly delete it. Tool: Explosion - Cause explosion at targeted area. Tool: Lighting Strike - lighting strike at target. Tool: Add Snow Tool: Remove Snow - Remove or add snow at target. Clear all snow - Removes all the snow for the entire map. Tool: make hungry - Make target npc hungry. Tool: Make tired - Make target npc tired. Tool: Rot 3 days - Increase the time for target food to spoil or npc body to rot. Tool: Grow 1 day Grow to maturity - Decreases growing time for target plant. Tool: Spawn Pawn - Spawn any npc at target location. Tool: Place stacks of 25 ~ 400 - Spawn a stack of any item in the game at target location. Tool: Spawn weapon - Spawn any weapon at target location. Name colony - Rename your colony. Next Lesson - Trigger pop up help boxes Finish all research - Get all research unlocked. Test incap x100 - Spawns 100 colonist on the map that need rescue. This might crash the game. Replace all trade ships - All trade ships can be contacted at the same time. -- Editing Rimworld Save File -- Locate the rimworld save folder location. c:\users\username\appdata\locallow\ludeon studios\rimworld\saves\ Rename your save file with a (.txt) extension. Use a program like notepad ++ to view the file http://www.snapfiles.com/get/notepadplus.html (free) Search for a text name of the item you want to modify on the map. like Steel, Medicine, Silver, Gold, or Meal. Look for the stack count. Change the value in the center to alter the stack number in game. [stackcount]60[/stackCount] Save the file. Rename the file extension back to the original. Load up your save game and look around on the map for the modified stack. You can also modify the skill sets of your colonist by searching for the colonist by character name or by the name of the skill. Skills List Health Mood Construction Growing Research Mining Shooting Melee Social Cooking Medicine Artistic Crafting Rimworld is a game in a alpha state. All the information above may not be accurate in the future because the game is constantly being modified and updated by the developer. Rimworld http://rimworldgame.com/ RimWorld by Tynan Sylvester https://www.kickstarter.com/projects/tynansylvester/rimworld Dev Description RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna.