How To Fallout 4: Base Defense 301
Trki, Kody, Cheaty do
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RedMage shows you the various levels of base defense and discusses the theory behind some of them. This is a slightly more advanced tutorial in that you will have to take this information and choose where to apply it on a case-by-case basis to fortify your individual settlements. This video covers: -how to build basic defenses -how to equip settlers with weapons and armor to improve them -Open vs. Closed base defense theory -Using Chokepoints -Bells and Alarms -Being prepared for the future
Komentarze
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you repeat yourself so much... That's annoying :o
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So many usefull advices here. That makes me wanna add some too:
1- settlement size limit doesn't count as you can encrease it (youtube that)
2- enemies can spawn inside your your settlement, ignoring spawn points, thus making your walls useless. But this only happens when your settlement is attacked when you are far, and the by time you fast travel to rescue it, emenies already found their way in. So best not build a large settlement as the bigger it is, the bigger the chance for enemies to spawn inside when you're gone -
Thank you for the useful info. New subscriber here.
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you know when putting item ID's into console command you don't have to type the "FF00" you just have to type the last 5 digits and it works just fine.
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Thanks Thus Helped I'm only lvl 26
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I heard that in a recent patch the way settlers loading into settlements was changed and now when you look away from a settler they "unload" from the game and when you look back they "load" back into the game but when they do they're gear is reset back to what they started with and the gear you gave them. POOF! gone,
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My settlers set it off and I was building
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Please, could you share if you have any mods that affect you workshop menu. If so, which are they? I wish mine was better organized. Any suggestions?There are spawn points that exist inside the towns.
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I prefer walls. Looks more...forty.
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mind blown 39k
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1. Guard posts is useless, and in the early game its very expensive - it need settlers to atleast get those few points of defence, and in early game when your settlement is small - you must tear those settlers from much more important tasks than to stand and do nothing. Also, its absolutely useless in combat - they not giving a assigned settler armor/weapon/stats/skills, they not even work as a cover, because the assigned settler AI just dont use them as a cover. Guard posts can be used only at later game, just in decoration purposes, and nothing more.
2. Enemies can't come from any direction. Every settlement has its own attack spawn points, where enemies can came from, and after playing a bit you will learn approximately where those spawn points located and can build your defence where it needed, not where no enemy will ever come from. Sanctuarry points is the bridge and the road to the vault, as i remember.
3. Never build a single turret or a turret on ground level. Use any elevation you can find, and if you dont find any - just build it, AND always place turrets in groups, to give them a better view and concentrate fire to enemy and kill him faster than he can destroy a turret. Remember: in later game turrets will not be able to kill most of the enemies in 1x1, and counting that most attack includes 3 or more enemes - every single-placed and unprotected turret will be destroyed almost for sure.
4. Now settlers can use siren, i think Bethesda patched it in some of the later patches. But it still kinda useless, cos when enemy comes, npc's usually more interested in fight than in activating the siren, they will activate it, but only when fight is over. -
Caution!! i cannot recommend giving the guard a fat man lol
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For arming Settlers, what about non-compaion NPCs, like Sturges or the Vault-Tec rep. Do you have to give them a load of ammo or will 1 bullet do?
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I respectfully disagree in regards to open/closed defenses (and as i am waiting for a patch to download I will bore you with my reasoned opinion).
Firstly, there is no real need to defend the whole settlement, especially if it is huge like Sanctuary. You really only need to defend your assets. As you rightly say, your settlers are your main assets. You will also probably want a farm, a place for them to sleep, you might build something like a water farm. And it should be noted that most enemies go after water pumps and purifiers, and generators. You will also probably want to build some kind of market at some point.
So you will end up with something like 5 assets. You can wall these off, and in the case of a dormitory or market building, they will already have walls. So what you do is make them into a kind of blockhouse. You make these so that they are mutually supportive with interlocking fields of fire. If they are spread too far apart to cover each other, you can put in an additional hardpoint.
Having turrets scattered around is good, however I only use them as lookouts and bullet magnets. Attacking enemies will often target them, so if you put them on the ground they will get taken out with melee. If you put them up high they are safer from melee and grenades, can see better... but can't his shit. They are inaccurate at the best of times, the more they can see, the less they can hit. But they do alert your settlers.
Settlers are you best defence, and I spend my efforts on outfitting all of them with the best weapons and armour i can find. And they are one of the main reasons to have an open defence. They will go after any attacking enemy, so if a raider is outside the wall trying to find a way in, the settlers will run outside, going through your own choke point. Your settlers becomes a fighting force but can end up arriving at the targets piecemeal. But if you have an open defence and allow attackers in, your guards, scavengers and farmers will all converge on them hitting them from all sides.
There is also the fact that attackers have a tendency to spawn inside the settlement anyway.
Once you have been attacked a few times, you will generally find you are getting hit from two directions at once, you can then put in extra hard point covering these natural choke points. -
Enemies respawn randomly. so walls are pretty useless :(
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I like your videos, and have subscribed. Some suggestions. 1) stop belaboring points. Make your point and move on. 2) Stop swinging that goddamn camera around so much. You're gonna cause a seizure. I had to stop watching because of that.
As to your open/closed, maybe I missed it, but you didn't mention the fact that in some settlements, at least, enemies can spawn inside walls. I quit enclosing my settlements because of that. Now, I use a modified open/closed. For instance: Starlight Drive-in, or whatever it's called. I typically get muties coming from the back of the settlement, if you have the movie screen on your left. Raiders typically come from the front, where the car gate is (the movie screen is on your right as you're facing the front). I use the concrete shack foundations one high with corrugated shack walls on the outer perimeter all along the back side of the drive-in, and shack walls along the right side toward the drive-in gate. I fence in part of the front near the gate for gardening, but basically, the front and the right side (screen side) are open. Typically, I have 2 sets of housing, both up off the ground, with heavy machine gun and heavy laser turrets on top of the roofs. One barracks is in back of the pond, and the other is along the front of the drive-in. The way it's set up provides good cross-fire, and good coverage of the entire living/working area, since I also have weapons set up on top of the convenience stand as well. This is my hub in the north. I have provisioners going out to nearly all of the settlements in the north from this hub, so I grow a lot here; I have a lot of settlers here, and I protect them really well. The other day, 2 Alpha Deathclaws attacked the drive-in, which was a decision that even their reptilian brains probably regretted. 18 turrets and 20+ settlers opened up a can of whup-ass on them and turned them into hamburger within seconds. Xbox One, no mods. Seconds. -
On xbox, when you reassign a privisioner to something else like farming or defence, they keep the name provisioner instead of settler, does this mean they are still immortal?
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lol i gave my guar full heavy combat armor and a maxed ballistic weaved military fatigues got hit by a feral roamer 2 times and went down
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Fantastic information thank you for taking the time to fully explain what to do, been watching all of your videos on fallout 4 its helps me loads, thumbs up on all and a new subscriber to your collection :)
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Awwwww shit I wish I knew this earlier, thank you so much.