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Let's Play FTB Banished, a 3rd-party listed modpack on the FTB and Curse launchers! This challenging magic-based HQM modpack by DrasticDemise puts you in a cave world with all sorts of nasty monsters, combat, and magical abilities to explore. I hope you enjoy it! FULL PLAYLIST: https://www.youtube.com/playlist?list=PL3e14exB92LJfXDnzDoC5Y9KHdd3NzqqH =================================== Twitter: http://www.twitter.com/welsknightplays Twitch: http://www.twitch.tv/welsknight Facebook: http://www.facebook.com/welsknightgaming Patreon: http://www.patreon.com/welsknightgaming =================================== ABOUT BANISHED: Full Info: http://forum.feed-the-beast.com/threads/now-listed-banished-v-1-2-4-magic-cave-world-hqm-combat-survival.99506/ To download the pack: ====== This modpack is a public listed modpack on the FTB and Curse launchers. Simpy search for "Banished" and it should pop up! Description: ====== The High Court declared me a danger to the Society of Magic. A traitor. Destroyer. Arrogant beast. They didn't think I could do it, corrupt magic. It was actually quite easy, as it seems that magic has an equally strong dark side that we seemingly choose to ignore in the forsaken mentality of ethics. I turned the purest of substances into the darkest of evil...the taint. At the beginning this held valuable research. I was known as one of the greatest researchers of the time. Until someone let it loose. It was a simple mistake really, you forget to switch the valve as you head off for the night and you wake up to a broken jar with the specimen nowhere in sight. A simple mistake. It wasn't long before the council heard of my mistake, and punishment came swiftly. Had they given me time to find a cure, I may not be in this mess. Instead of giving humanity a chance, the council created a dimension solely as my jail. While I am unsure of the ability to escape, I will survive. Banished will feature a few key distinctions from other packs: Heavy use of the HQM Reputation system. Slaying certain types of mobs grants you "dark power" which can be spent on early game items ranging from a sapling to entire ars magica spells. Specific quest chains will have their own dark power uses such as AM2 bosses, aura nodes, or thaumcraft bosses. You are living in a caveworld through the caveworld mod. The cave world dimension adds in huge cave systems, 200 block high chaos ravines, major veins and mineshafts. You will also find that biomes exist in the cave world as each biome has its own respective top block. Mesa biomes will have hardened clay, hell biomes will hold netherack and quartz ore, tainted biomes will have fibrous taint and regular biomes will have a top block of grass. Early game progression tree through Aura Cascade. Banished will use Aura Cascade as the core mod that is used to progress through other mods, and even a great focus on the mod itself. Aura cascade adds in tons of items that are very helpful in a cave world such as a way to teleport between layers of terrain, spawning passive mobs, or even mining with explosions. This mod is fantastic and I know that an HQM quest line will really showcase the mod to its full potential. The pack focuses on the trifecta of magic mods, Botania, Am2, and Thaumcraft. Much like Hubris in that there will be quest lines for each mod, however this time it is much more condensed from Hubris. Very useful for players who have little to no knowledge of magic mods while having enough advanced material for magic experts. The use of the mod Silent Gems. This is a mod that adds in an interesting tool customization as each gem has its own advantage and disadvantage. It also adds in special items that grant passive potion effects for a limited time. More information can be found in game or here http://www.curse.com/mc-mods/minecraft/220311-silents-gems EE3. Banished will be using Pahimar's EE3 (accessible mid-game) as a new form of magic. I have tried to balance this out as much as possible, and there are currently no easy-cheesy free EMC methods that wouldn't take a bit of complex set-up or late game items. I have also added in EMC values for items such as thaumcraft shards and Silent Gems items. However, as the nature of EMC and mod interaction, I am sure I have missed a few cheaty ways(which can be reported in the github below). Server owners can adjust EMC values through the world data folder if necessary. =================================== Royalty Free Music courtesy of: http://www.audionautix.com/index.php Outro Music by BlueFoxMusic https://soundcloud.com/bluefoxmusic http://audiojungle.net/user/BlueFoxMusic "Minecraft" Logo in Thumbnail created by: http://thafnine.deviantart.com/ Thanks for watching!