Developer Update | Let's talk Netcode (EN subtitles)
Trki, Kody, Cheaty do
In this Developer Update, senior engineers Tim Ford and Philip Orwig discuss netcode in Overwatch—including the team's core programming values, current techniques and known issues, and upcoming improvements based on player feedback. Subtitles in several languages are available for this video. 0:22 - Why the team hasn't talked about or approach the topic of netcode just yet 1:01 - Explanation of the team's core values re: netcode in Overwatch 2:19 - What techniques the game currently uses to achieve the "responsiveness" core value 4:40 - What techniques the game currently uses to achieve the "favor the shooter" core value 9:42 - Exceptions to "favor the shooter" core value 11:47 - A variety of upcoming changes being made as a direct result of player feedback, and how they interface with our core values 15:35 - Details about an upcoming change to Custom Games, allowing players to increase their update rate to 60hz Pre-Purchase Now: http://blizz.ly/BuyOverwatch Sign-up for Beta: http://bit.ly/JoinOverwatch Learn more about Overwatch at: http://eu.battle.net/overwatch/en/ Subscribe to our YouTube channel: http://www.YouTube.com/channel/UCIUG4IllEehwwJMdeM9ejnQ?sub_confirmation=1 Check out all our Overwatch Hero Previews: https://www.YouTube.com/playlist?list=PLqviSFwR--yqfth2e5VbUSfRvcTT5Tzrq Find us on... Facebook: http://www.facebook.com/OverwatchEU Twitter: http://www.twitter.com/OverwatchEU YouTube: https://www.YouTube.com/channel/UCIUG4IllEehwwJMdeM9ejnQ
Komentarze
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no kaplan ;(
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i dislike this netcode..
it is kind of bullshit when you die and see in the deathcam that the server fail interpreted the way you would walk and it basically put your character 1sec. back in time so that the enemy saw you out of cover while on your own screen you were actually behind a wall.. -
This is really cool, I like hearing a bit about how it works behind the scenes, and thank you for making an awesome game!
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Do you understand that a player can turn lagswitch before entering the session and turn it off to take advantage of ping? Think well before you include Ping in the selection of players.
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My number 1 fear is how open this 'favor the shooter' moral is to hacking. You won't need to aim at the person, simply have the script tell the server that they hit X whilst they are in sight of them. Far too much relying on the shooter, I really hope that there'll be some heavy duty counters in place to stop and perma-ban any players who try to play in such disgraceful ways.
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This is the correct way to programme a game.... are you watching Bungie? Server > P2P all day long!
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Hm, did they actually add the 60 tickrate option ? Or it was turned on by default during beta ?
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And you have made it great. Bravo! Keep up the good work.
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Very very very good video. Top notch !
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does this mean that a high latency player can get shot before he even runs out of the corner in his screen ? can a low latency player shoot the predicted "lagger" avatar
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This is really important.
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nice stuff! please Ubisoft, take notes ~
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Where did you get that cute Pharah?
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Why this video was on the playoverwatch channel on the 4th of april and what took so long to publish it here too?
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You guys do realize i have my dick out and jerking off while im watching this video! and im quite enjoying it. i will be dropping my load on monitor on faces of these 2 gentlemen.
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really appreciate these dev updates :) good stuff!
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As a developer myself - This was a fascinating video :)
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somebody else in dev update? 0_0
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If only the Heroes of the storm team would explain their crappy match making like this... THen maybe i would understand why the f*** im getting people with 100 games in my team
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As a developer i love this!