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Fastest easiest way to Level 61 in Borderlands 2. This is the fastest and easiest way to get to Level 61 in Borderlands 2 with the recent Ultimate Vault Hunter mode addition. This exploit will get your Krieg character or whoever else to Level 61 (the max level) in Borderlands 2 with little to no effort. Twitter: https://twitter.com/Grohlvana Facebook: http://www.facebook.com/pages/Grohlvana/539163876103622 Get a YouTube partnership with RPM: http://awe.sm/dDmTH Royalty Free Music by http://www.audiomicro.com/royalty-free-music Sound Effects by http://www.audiomicro.com/sound-effects Thanks for watching. Borderlands 2 Gameplay Borderlands 2 Walkthrough Borderlands 2 Lets Play Borderlands 2 Let's Play Borderlands 2 Guide Borderlands 2 Review Borderlands 2 Commentary Borderlands 2 Easter Egg Borderlands 2 Easter Eggs Borderlands 2 Achievement Guide Borderlands 2 Trophy Guide Borderlands 2 PC Borderlands 2 Playstation 4 Borderlands 2 PS4 Borderlands 2 Xbox One Borderlands 2 Playstation 3 Borderlands 2 PS3 Borderlands 2 Xbox 360 Borderlands 2 Steam Borderlands 2 Ending Borderlands 2 is an action role-playing first-person shooter video game that was developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3, Xbox 360 and OS X platforms. As with the first game, Borderlands 2 players complete a campaign consisting of central quests and optional side-missions as one of four treasure seekers, "Vault Hunters", on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are found in Borderlands 2. The game was released to critical acclaim on September 18, 2012. Downloadable content for the game has also been released. Borderlands 2 builds upon the gameplay elements introduced in its predecessor, Borderlands. It is a first-person shooter that includes elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and proficiencies with certain weapons. After this, players take on quests assigned through non-player characters or bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by eliminating foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then put skill points into a skill tree that features three distinct specializations of the base character. As with the first game, Borderlands 2 features a procedural-generated loot system, whereby weapons and other equipment dropped by foes, found in chests, or offered as quest items have numerous statistics that are generated randomly, affecting factors such as weapon damage, accuracy, magazine size, and added effects like elemental damage. Randy Pitchford, noting that the procedural system in the first game generated 17.75 million possible guns, claimed that the variation in Borderlands 2 is much larger. Returning gameplay features from the first game will include the 3-branch skill tree, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements. In addition, the artificial intelligence (AI) system has been reworked for the game. Non-enemies will populate the game world more often and will travel around different locations depending on the time. According to Gearbox VP Steve Gibson, enemy AI will encourage teamwork, such as flanking, as well as taking cover when wounded, though lower level enemies like Psychos will still embrace the mentality of "Wow that's a gun! I want my face in front of it!". Shooting enemies will stun or cripple them depending on where they are shot, such as shooting a Hyperion robot's arms will cause the arms to fall off, impairing its damage-dealing capabilities. For a change, enemies will be intelligent enough to climb and traverse difficult terrain to pursue the player. Enemies will also be able to interact with each other. For example, certain enemies can heal their teammates, boost their shields for defense, or use them as shields to protect themselves.