145Wasza ocena

video where I go through the new top tier items and cube combinations for the demon hunter in 2.3, what stats to look for, and why they are useful. hope this helps, thanks for watching first portion is on useful items, then cube combo info @ 11:06 full text explanation - most useful items, situation that you might like to use them, desirable stats, as well as strong cube combos for demon hunter. This should serve as a reference of items that Dh's will want to keep an eye out for in patch 2.3 - I am not going to cover the full sets and stat priority as this has not really changed weapons -So Starting with weapons and quivers we have the new Multishot bow, Yang's Recurve, this will be available on non-season, and makes the Fire UE much stronger, it is important to note that the RCR roll is actually on the weapon which means you cannot cube this and will have to find a well rolled ancient version of this item, desirable stats include good damage with disc, full rcr, and ias/elitedmg or rcr, situation for use seems to be low-average difficulty solo and average-high difficulty group -the complementary offhand for the UE fire is DML, this one is basically perfect, vitality could be RCR or elite dmg -Here we have the nats slayer, fundamental main hand for N6p, it is important to have ancient slayer in main hand because the rain damage is based on the main hand, the slayer always rolls 10% dmg, so if you are to have slayer in offhand you miss one potential random roll because you have to roll the 10% dmg into something useful leaving you with the damage range as a wasted roll, situation for use all of them! :) -Now we have the calamity, fundamental offhand stat stick for non-fire N6p, generally you need 10cdr on weapons for CDR breakpoint, other useful stats include; RCR/elite/potentially LoH, situation for use is in groups and non-fire N6p builds -The other essential offhand stat stick for N6p, again, 10cdr on weapons is very important, full fire damage, and then RCR/elite/LoH, useful for solo GR progression -Kridershot... this I don't actually think is top tier anymore, mostly because the blue ball build took a hit due to the perma CC nerf and rift tuning, but its fun to play with if you have a good one jewelry - not much flexibility here, pretty much FNR/HFA in every situation - Bastions of Will, FNR, essential ring combo for most classes, especially DH, desirable rolls include damage, so depending on your stats the priority is usually, cc,avgdmg,critdmg,dex, or if you need CDR for some breakpoint, which you shouldn't, useful in virtually every situation - HFA, these are much easier to farm in 2.3, wardens drop machines instead of keys, and crafts always have a socket, effectively curbing the time it takes to get a usable HFA, desirable stats include, dual crit, ele/dex, +top tier passive (ambush, awareness, cull the weak, archery, steady aim, leech, perfectionist, blood vengenace) useful in every situation Armor - Outside of the Standard N6p, and UE6p, there are some flexible armor slots, including the shoulders (for nats) bracers and belts - For Shoulders we have the Profane Pauldrons which are great for the pickup range, if you are speed farming, or just using Blood vengeance - Pauldrons of the skeleton king are great for solo progression, the cheat death proc happens quite often and can be very clutch, desirable stats are 8cdr, 15rain, then either RCR or Vit depending on your setup - Now for bracers, this is one of the most flexible slots for the DH, you have the wraps of clarity for toughness boost, strongarms for the damage potential, warzechian for the movement speed, and reapers wraps for the hatred generation, note: reaper wraps are virtually useless with nats - desirable stats are standard ele/crit/dex/vit - Now for belts, usually you will want the crashing rain for nats and witching hour for UE, but you can use the cube to combine some effects, like on T10 i use the cube for crashing rain, and then wear the goldwrap, goldwrap is a nice solution to toughness on torment farming, obviously useless in GRs where crashing rain or witching hour are preferred - desirable stats are standard dex/vit/ar/life% with the rain damage most important on the crashing rain Cube combos - Depending on how you want to build, the top three combos would be something like this; fulldmg - CoE,Hexing,Leonine - balanced - Unity,Hexing,Odyssey - surv - Unity,Hexing,Leonine +fulminator for lightning nats